Massive Prime视频教程|Creating a Roman Warrior Agent in Massive Prime
2014-04-01 11:17:36   由 3D模型上传    评论:0 点击:

文件类型:视频教程

文件大小:300M

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最新更新:2014-04-01 12:28:48

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Massive Prime视频教程|Creating a Roman Warrior Agent in Massive Prime
在本教程中,我们将学习如何在网格,纹理,骨骼和行动上创建一个罗马战士。
然后,我们将讨论的优化,并学习如何在海量创建代理骨架的最佳途径。然后,我们会从Maya导出皮肤,网格和纹理大规模创建一些几何形状和纹理的变化。我们将学习使用MotionBuilder中和很多很多如何重新目标运动捕捉从外包骨架。 
通过本次培训结束时,您将能够从使用Massive Prime。
 
In this tutorial we'll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures.
We'll then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight, meshes and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much, much more.
By the end of this training you will be able to create a Massive agent from scratch and add any action from different sources to be use in the production process.

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